Spatial Design for Tennis
Designing an intuitive and satisfying AR/VR experience
Overview
With the release of Apple Vision Pro, the opportunity to create new interactions for users led me to design an experience focused on Tennis, bringing the Set Winner app to the AR/VR world.
Goal
The goal was simple: adapt the Tennis app I had already made to the Apple Vision Pro ecosystem, ensuring that the experience is intuitive and accessible to users, without causing fatigue and generating satisfaction in them.
Main challenge
How might we create an immersive Tennis viewing experience without causing user fatigue?
Outcomes
This was an exploration to understand Apple 's new system, but the results in terms of deliverables were.
80+
Designed screens
500+
Assets in the design system
Attoms documentation
The basis of the visual design of the project
Molecule documentation
For this section I will only present the buttons and their documentation.
Visual design
I will show some more screens of the project, taking into account that the visual design was made thinking about being intuitive and satisfactory.