Spatial Design for Tennis

Designing an intuitive and satisfying AR/VR experience

UX

UI

Apple Vision Pro

Overview

With the release of Apple Vision Pro, the opportunity to create new interactions for users led me to design an experience focused on Tennis, bringing the Set Winner app to the AR/VR world.

Goal

The goal was simple: adapt the Tennis app I had already made to the Apple Vision Pro ecosystem, ensuring that the experience is intuitive and accessible to users, without causing fatigue and generating satisfaction in them.

Spatial Design Watch Match

Main challenge

How might we create an immersive Tennis viewing experience without causing user fatigue?

Spatial Design Run Experience
Spatial Design Pick your favorite players
Spatial Design Home
Spatial Design Home scroll

Outcomes

This was an exploration to understand Apple 's new system, but the results in terms of deliverables were.

80+

Designed screens

500+

Assets in the design system

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Attoms documentation

The basis of the visual design of the project

Spatial Design Material Documentation Spatial Design Symbols Documentation Spatial Design Typography documentation

Molecule documentation

For this section I will only present the buttons and their documentation.

Spatial Design Quantity Buttons Spatial Design Symbol Buttons Spatial Design Drop Down Buttons

Visual design

I will show some more screens of the project, taking into account that the visual design was made thinking about being intuitive and satisfactory.

Spatial Design Players rankings
Spatial Design Women matchs
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Spatial Design Product page
Spatial Design Product Page Features
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Spatial Design Match screen H2H

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